Wednesday, June 25, 2008

Another 51pt Affliction Idea

Curse Mastery- Grants each of your curses a secondary effect as follows:

Agony: Gives a chance when dealing damage to afflict the target with chest pains, stunning them for 3 seconds.
Doom: Reduces the time for the damage to be dealt by 10 seconds.
Elements: Additionally increases damage done by DoT effects by 10% (Magical DoTs, Bleeds, Diseases, the works)
Exhaustion: Immobilizes the target for 2 seconds whenever Curse of Exhaustion ends.
Recklessness: Causes the target to damage themselves for 5% of the damage they deal for a maximum of 20% of your total health per attack/spell.
Tongues: Increases mana cost of spells by 10%
Weakness: Increases Rage/Energy/Runic power ability costs by 10%

Sounds fitting, no?

Saturday, June 21, 2008

Cripple Goes The Way Of Atrocity...

...or so I've read. It's good to see that ideas that don't work really do go down the crapper. On the flip side apparently they are focusing more on the Paladin/Hunter talents right now so we won't see a replacement for Cripple for a while- Which is fine, give them time to sit on it and think up something really good. Can't wait to see what they come up with next!

Friday, June 13, 2008


I guess I've hit another WoW lull and it appears I'm not the only one. A few people in my guild have recently called it quits, at least temporarily, either due to boredom or spending the summer with the kids, etc. I haven't totally quit but I have dialed back the number of days I raid each week. Why? Well, two reasons.

Firstly- I'm just plain getting bored. When we killed Illidan I wasn't jumping up and down with joy like when we got Ragnaros, Vashj, Kael, etc. I hate to say it but I really didn't *care*. I'll partly blame that on general burnout. I've had 95% raid attendance for well over a year which is a recipe for burnout. I'll admit that some nights I didn't want to put down what I was doing to raid. It got to the point of becoming more of a chore than a hobby. Even having taken most of this week off and just raiding on Thursday I enjoyed myself much more than the previous week. Playing too much just numbs you...

Secondly- Future prospects. I'm losing interest because, well not to sound depressing, but the future looks grim. Sunwell brings new content, but even boss fights grow old after the first few kills. Affliction continues to fall further and further behind and the trend will only grow worse in Sunwell. I'm going to have to sit myself out on Brutallus because I won't be able to meet the required DPS. Also, Affliction isn't looking so hot in WotLK alpha. Most of the new talents are either entirely too PvP focused, or the mere concept of the talent is just 100% fucking stupid. There's no sign of any change regarding DoTs and Haste/Crit...maybe coming later, maybe not. Oh, and Deathknight totally isn't panning out to be anything like I had planned- I might make one as an alt, but the overall ability mix isn't what I was looking for.

All that down in the dumps stuff being said...I started playing Vanguard again and am having a blast! I tried a bunch of the classes up to level 10 and have settled in on just playing my Psionicist (which I had previously leveled up to 22) and my Monk, which I've been enjoying greatly. I'm going to get the Monk up to 22 and then level them up side by side, playing whichever the group needs. They are a stark contrast of one another:

The Psionicist is an extremely proactive "take-control of the situation" type class with the most CC/kiting options in the game(think of a pull in an instance where you can fear + banish + voidwalker offtank + Curse of Ex kiting + Mind control + mind controlled mob offtanking all in one character that still remains quite balanced) It's a micromanager's paradise playing a Psi, both solo and in groups. I've already talked about them on the blog before so I'll spend more time discussing my newly discovered Monk.

The Monk, in contrast, is a super-reactive damage machine. They're like a DPS Warrior/Rogue mix with some mystical flare added on top. They DPS well, are a suitable offtank, and have a bunch of fun abilities like Feign Death and Slow Fall. Monk attack chains *really* liven up the gameplay. When you crit you can choose between 3 different finishers, all useful depending on the situation. When you dodge an attack a counterattack opens up- which you can trigger by using "Swaying Step" making you dodge the next attack aimed at you. If you parry an attack you can use "Quivering Palm" to lower the target's damage by 50% for 8 seconds. Not to mention the stance system...which totally blows WoW's out of the water:

Warriors change stances, sure, but as a Vanguard Monk you change stances A LOT. Enter Crane Stance for increased Dodge/Parry chance to open up the Counterattack abilities. Crane stance also gives a reduction to attack endurance cost(sorta like Rage) so you can use more of the normal specials to build up "Jin" (sorta like combo points...sorta...) . Did a counterattack just open up? Switch to Tiger stance for increase crit chance, use the ability and go back to Crane Stance to build more Jin. When you're ready to use your built up Jin on your stronger attacks you Feign Death to wipe your aggro, switch back to Tiger Stance for increased crit chance as you dump all your Jin into a few huge "Ashen Hand" attacks which likely crit to proc a finisher attack which you then use, then back to Crane Stance again. When you leave combat you can switch to Harmonious stance to build up Jin while you're out of combat traveling, or studying a much stronger foe to build up your much needed Jin for the fight. Monk is a great class that really keeps you on your toes.

A mix of good and bad. As WoW wanes Vanguard comes into the picture. It makes me wish, again, for the millionth time that someone would develop a game with the depth, complexity and PvE focus of Vanguard with the overall polish and customizability of WoW. Sure, they're intended for two completely different audiences- WoW is the casual focused, mainstream, simple game developed by Blizzard, who have a legacy of the aforementioned "polish". Vanguard is more of a niche game with great focus on depth, immersion, and obviously for slightly more hardcore gamers with its more complex gameplay systems.

Why, oh why can't I have both merged into one? Vanguard had a chance but it's just too bad their funding fell through and they had to be bought up by SOE, who certainly do not have the best track record.

Thursday, June 5, 2008

Cripple Eh?

Okay, so Atrocity is gone. Good riddance. The synergy with Haunt would have been kinda cool, but what's the trouble in manually casting Corruption? Less automation is the last thing we need.

What did they put in its place? Cripple. I gotta admit I like the idea of Cripple a hell of a lot better than Atrocity. Even though Cripple in its current form is pretty overpowered I do like it in concept.

That being said I've gotta be the wet blanket you all know me to be... It really doesn't offer a whole lot in the PvE realms of things. Maybe for kiting adds. Vashj, for example would be a good use- but really it's just a beefed up version of CoEx, and in most cases CoEx is enough.

I'd like to see cripple get a cooldown attached. 30 seconds (ballpark.) In addition to the slowing effect I'd like to see it boost your damage over time effects by a percentage as well. Not too much, but enough so it would be worth more DPS than 1.5 seconds of a Shadowbolt. 10 seconds of say.... +25%? Something like that? /shrug

I just hate seeing talents with limited PvP use or limited raid use. Why can't they design everything with both in mind? The last thing we need is another Shadowfury or Dragon's Breath.