...but without dumbing it down!
There has been much discussion of Affliction being too difficult for many players, and I can certainly see how that would be so especially in complex boss encounters. That being said there are many players who are drawn to this spec for that very reason, complexity. I don't want to rain on anyone's parade but most classes/specs in a raid setting are quite simplistic and uninspiring. Affliction offers something requiring a little more attention and requires you be a little more engaged than your average raider. I, for one, don't know what I'd do if Affliction were dumbed down as there's really nothing else both as interesting and engaging as Affliction. Lets just say it will be a sad day for many if Affliction is dumbed down to the level of other classes/specs.
I'm all for making Affliction flow better, however, as long as it doesn't come at the cost of dumbing it down. It can remain just as complex but play more intuitively and less stressfully.
A few things that I'd support changing to reach this goal:
-Increase the duration of Shadow Embrace from 12s to 15s. Give us a little more time to refresh the debuff before it falls off. Some fight have a lot of movement or require changing targets so that reapplication may not always occur every 12 seconds.
-Make UA instant. This would allow for quicker reapplication should you be doing something else when it falls off as well as letting you reapply it while moving.
-Add Shadowbolt back into Everlasting Afflictions. More frequent reapplications lead to less chance of it falling off at an odd moment in a fight and the worrying that occurs of trying to keep it up.
-Change the base UI to better display debuff timers as to accomodate people without mods such as DoTimer. Have it display your debuffs all together on the first line, sorted by time remaining so the very first debuffs are the ones with the shortest duration left.
All of these things would allow Affliction to play more intuitively, and be less stressful making one worry about one or more of the more passive debuffs from falling off while still maintaining the management of the more active debuffs (UA, Immolate, Siphon, CoA, Haunt) while not dumbing it down by making all of the DoT share the same duration (as GC volunteered), removing DoTs from our rotation, etc.
There can be a solid middle ground between stressfully convoluted and pleasantly complex.