So I'm slightly steamed after a few games of TF2 today...and it's not because I lost, as I won more than lost today. And it's not because I scored poorly as I did pretty damn well...it's how the games went. Too much fucking offense! Scout rush after scout rush(for the uninformed, essentially taking all the objectives before the match has hardly begun resulting in a quick win) It doesn't matter if I'm on the offense or defense, I despise these rushes and the general attitude of "win at all costs"
I mean, do people really need to win to feel good about themselves? Are their egos so shallow or attention spans so short? I'd rather lose and have a good *fun* game than win with some cheap/lucky tactic. To me a game is all about how you play it, winning and losing simply being a side effect of playing the game. The interactions between players, the tricks, the fakeouts, the mind games, seeing new strategies, the minor little inconsequential bullshit, hell, losing to a *really* good player in a fight but giving it your all. Now, this may seem like a sore loser placing little meaning on winning, but I win more than I lose. I could win all the time and it wouldn't change a damn thing. Winning is better than losing, to be sure, but it's just not what's important!
To put things in WoW terms: It's all about timing that spell lock as that Holy Light has .2 seconds left until cast, managing your cooldowns to get the most out of them, CCing at the right time, losing to a new innovative tactic, getting your ass beat by a better team and learning something from it, eeking out that win against a higher ranked team, but just barely, etc.
Games are about interesting player interactions, tactics, timing, and all the nuances that make the game. To end the game just as it's beginning is like someone telling your the outcome of sports event before you've gotten a chance to watch it on TiVo. It removes the essence of the game, replacing it with a mere "Blue team wins" only to repeat itself again.
It's no surprise I like Affliction as it really drags fights out and gives me those much desired interactions with gameplay mechanics. Burst damage in WoW, especially pre BC came to the same end. AP POM Pyro Mages 1 shotting people, but for what gain? A little honor? As far as I'm concerned they weren't really even playing the game. To blow one person away, then run away until your cooldowns are up, only to do it again is pathetic.
You can play games to win. You'll get that ego boost when you do, and you'll get peeved when you don't. Or you can do more than simply play the game. Study the game, appreciate the game, learn it's nuances and learn to appreciate them. You can have a blast whether you win or lose.
Duel with pistols or duel with swords. Swords are far more interesting, no?