Monday, December 10, 2007

By Request...

As required by Fusoya.

* List your primary talent tree(s), i.e. Holy/Disc.


43/7/11 Afflict/Demo/Destro


* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

I pretty much do everything, but I'd say raiding is most important to me.


* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

*** DoT scaling/itemization: These spells gain little/no benefit from crit/haste which appear on the vast majority of endgame items, making Affliction comparatively weaker and weaker. It would be great to see both of these stats impact DoT damage in some way, or perhaps see one raid set per talent tree so this isn't a problem. (This is my biggest issue with the game. It is a huge problem as a raiding Affliction Warlock)

-PvP escape mechanisms: Honestly, we're sitting ducks to melee in PvP. Fear is unreliable and often not possible to cast, and while melee is supposed to be our weak point I believe we're currently *too* weak vs melee and we could use some better defense against them.

-Lack of *active* debuffing: It would be great to see some more debuffing power, especially active debuffing that isn't a 5 minute curse you cast once per fight. For example having the Affliction 51 point talent be a debuff that reduces damage a target does by X% for Y seconds with 1 minute cooldown.


* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

-Bane: I feel this talent is *too* necessary as a raiding Warlock. It would be nice to see it moved to tier 1 Destruction so we don't have to spend as many points to reach it.

-Death Coil: This ability, once considered quite overpowered could use a reduction in cooldown in the current game environment. 45 seconds - 1minute seems reasonable.

-Contagion: For where this talent sits in the tree it's too weak. I'd like to see it's +5% damage effect Siphon Life and UA as well.

-Siphon Life/Soul Link: I feel this talent spec in particular is entirely too powerful compared to anything else in the arena and due to it's power is keeping the class as a whole from receiving changes that it needs.

-Seed of Corruption: I feel this ability is too strong. Warlocks should be viable for AoE but this ability takes us beyond viable into the "as good as Mages" category which I feel we shouldn't quite be at.

As a side note, I'm very happy with the posts of all the other Warlocks made. Many of the same issues are brought up, which gives our feedback a sense of cohesion so maybe the devs will take it seriously! It seems like DoT scaling/pet scaling came up in every other post. Tough stuff to ignore when everyone has something to say about it!

2 comments:

Anonymous said...

Nice shoulders

Fusoya said...

Good points

After playing a warlock to level 18, I think I have a good feel for how the class works. My knowledge is on par with yours.

Here is my list of suggestions:

Get rid of Soul Shards! I hate having to do that stupid drain soul spell to get them. Every once in a while my voidwalker dies. I start fights when he has such low life, because it takes forever for him to get life back and health funnel barely does any. Then I am in a situation where I have to get another soul shard. If I just cast it, the mobs with hit me and end the spell. If I fear and then cast, the mobs get out of range then die from dots. It ends up taking me like 30 minutes to get another soul shard. This is the only reason I hate leveling my lock. If it weren't for soul shards, I'd say warlocks would be ALMOST as fun as a frost mage.

My mage suggestions could be summed up as

More synergy between other classes. Mages are probably the most selfish class not providing any type of group / raid boost.

Also more synergy between talent trees. Since a mage is there for damage, that is all our talent trees are for. However, due to the fact that each tree revolves around a differenct school of magic, they are pretty separated from each other. A fire mage won't be beneficial to an frost mage. Crit damage on frost spells isn't going to help arcane damage.

Other than that, I'm pretty happy.