Monday, February 18, 2008
Brief Descriptions of Sunwell Isle "World Event"
1-Flightmaster: You initially land here after flying from Ironforge (flight path automatically unlocked) This is also where you take off when doing bombing run daily quests.
2-Shattered Sun Boat: This boat has the NPCs that you trade in tokens for tier loot and they also convert Sunwell drops into other drops. This is a new mechanic. You can pick up, say, a pair of cloth healing gloves and turn it in with 1 Sunmote(Heart of Darkness style drop) and can get a pair of cloth DPS gloves. Every item has its own matching piece.
3-Shattered Sun Staging Area: This is where all the initial daily quests are. Most are involved with achieving some goal linked to taking Sun's Reach Sanctum(4)
4-Sun's Reach Sanctum: Initially held by Kael's blood elves. After so many people do daily quests linked to taking this area are completed(it will likely take 2-3 days to take, maybe more) we officially take control of it. Shattered Sun NPCs move in, new quests associated with taking Sun's Reach Armory(5) open up inlcuding one in Outland associated with creating a portal from Shatt to Sunwell Isle. Some quests at Shattered Sun Staging Area disappear, while some remain.
5-Sun's Reach Armory: Just like Sun's Reach Sanctum once this area is taken Shattered Sun NPCs move in, new quests open up linked to taking Sun's Reach Harbor(6). Vendors for t4 tokens -> season 1, and t5 tokens for season2 gear are inside the armory initially. Just outside an armory is a Blacksmith who has a daily quest to gather ore from Naga at Greengill Coast to complete her anvil. Once enough of these are completed the new badge vendors open up(~28% currently on the PTR with a LOT of people doing it. I will probably take a week to do this on live.)
6-Sun's Reach Harbor: Currently no info on this as we're still trying to take it. Unknown what taking control of this unlocks and whether it's the last area to control or not...
7-Magister's Terrace: The new 5-man.
8-Sunwell Plateau Entrance: The new 25-man.
Overall it's a really fun thing Blizzard has set up here. It's a lot like the AQ gate opening but not requiring lame material collections, but instead rather fun daily quests including bombing runs on demons, Kael's boats, kill quests, etc.