I felt compelled to make a chart since I've been staring at portfolio mix scatter plots with risk/return all week. (Damnit, why can't I diversify my risk away with negatively correlated highly risky stocks in WoW & TF2) Anyway...
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*inserts Ben Stein voice* As you can see, chart number one represents the standard risk/reward(kills vs deaths) function. Chart number two, however, interjects said "sneaky" classes into the equation, thus drastically reducing the lifespan of said conservative player.
All joking aside, it's just really fucking annoying. I'm not going to point at any game and say it's a problem, so much as a major annoyance as I do tend to play pretty conservatively. Most of the time I don't die too much for playing cautiously(Affliction Lock & Demoman FTW) but occasionally there will be a good Rogue or Spy that will literally make me want to just leave the server or quit the BG. Props to them, I respect their skill for sure and they earn their kills, but at the same time it ruins the whole concept of playing conservatively for the purpose of avoiding deaths.
/shrug If they piss me off enough I just go Pyro and make their playstyle pointless as they have mine.
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