So I was thinking that Venture Bay really seems like a waste of potential world PvP action. Just to brainstorm here I was thinking of something similar to Southshore/Tarren Mill with the constant back and forth being rather fun- especially if it were a perpetual event that you can always go and do, unlike Wintergrasp, but consuming far less server resources. So what if Venture Bay were revamped to have a sort of tug-of-war capture-able point system similar to the symmetrical TF2 control point maps?
One tower north of the respective horde/alliance bases already present (1), one AB style capture-able point near the start of each dock (2) and the main point where the Venture Bay Vendor is (3) In order to capture any point you must control a connecting point. So, if the horde want to take 2a they must hold 3, if they want to tank 3 they must already control 2h. If they want to take 2h they have to control 1h. 1h, if not controlled, can be taken at any time by the horde. Etc. Likewise for the alliance but vice-versa.
-The 1s would have a flight point on top of a tower, but would take much longer to capture/recapture. If captured by the opposing faction you lose that flight point.
-The 2s wouldn't give you anything special unless you control both 2s, at which point a graveyard between the two opens up for your faction.
-3 is the primary focus. Whoever holds the 3 gains a server wide buff for their faction, increasing honor gains by 10% and increasing daily quest gold rewards by some amount as well. Also, when 3 is captured a few moderate strength elite NPCs to guard the area. Nothing wimpy- strong enough to be feared, but not so strong as to need tanks/healers to take them down.
Tenacity could be added in, and flying mounts disabled over this region. IMO it could be really fun. Just an idea!
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This is somewhat similar to PvP in Warhammer, which I consider a good thing in this case.
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