Can we please look into removing some of the aspects of the arena that create a sort of twisted metagame that we experience particuarly in 2v2? I'm not talking about specific class balance here. Everyone knows the general gripes about every class but I'm talkin' bout some of the general tactics which I feel are at least somewhat against the spirit of the game.
-Healers running away non stop with nothing more in mind than getting OOC to drink. As a pet class I have a much easier job of being able to keep them in combat than most (I feel bad for non pet teams in 2s) - But even then it doesn't feel like we're even fighting one another. It's a screwed up minigame as far as I'm concerned. If healers need buffs to mana regeneration then by all means give them their buffs. It seems like solely due to being able to use water in the arena it twists the entire strategy around this one facet. Not something I feel is in the spirit on the game. You may of course disagree...
-Similarly, the "kill the pet" strategy and the "run the pet across the arena and intentionally cause it to despawn" strategies. It's fairly screwy that teams can get rid of pets so easily and yet remove such a large portion of your ability to play your character. Once the pet is dead if you can't resummon the match is pretty well over. The coin has two sides, however- If pets are deemed so powerful that they need to be focused then by all means nerf the pets. I'm lobbying neither for buffs or nerfs, but rather a removal of the twisted metagame they create.
I have other gripes of course, but I'll stick to those two. It's not a matter of winning or losing in either case- it's how certain strategies that are available ruin the sense of fun and cohesion that the arena system would otherwise possess- things that can leave me seething at the end of a match- even matches we're victorious in.