I can't say a whole bunch has changed lately. Seems kinda like all three of the cloth classes are getting a lack of blue attention...maybe they're saving us for last? /shrug Here's my most pressing 5 issues:
This ability simply doesn't offer enough to warrant being a 31-point talent. We briefly had the opportunity to test it at 200% and while that may or may not have been too strong I can safely say that 100% is most certainly not enough. Maybe 150% is a more appropriate amount, but I can tell you from experience that in PvE, and *especially* in PvP that we either use Dark Pact and get some mana or our pet gets to use its abilities- not both.
150%. Do it.
Good talent but one minor gripe...Corruption often falls off due to not being able to even get a Shadowbolt in simply due to rotational variances that makes a bunch of DoTs needing refreshed in sequence- it can get pretty bad even just when I'm wailing on a dummy, I won't even get into how terrible it can be in an actual encounter with movement requirements... Could we see an ever so slight buff to this talent by letting Haunt refresh Corruption as well?
Overall pretty good, but could we get a slight increase in the spread between the cooldown and the duration of the effect? A lot of the time, again due to rotational variances, we can't even begin casting Haunt until after it has already expired. Give us a few more seconds in the spread by either lowering the cooldown or increasing the duration of the debuff- preferably increase the debuff duration from 12 to 15 seconds. Or Maybe give us a Glyph for Haunt to increase the duration by 3 seconds?
Good idea but it doesn't work quite so well in practice. It suffers from the "I'm not psychic" problem where we don't necessarily even know where we're going to be fighting. Often enough when doing Strand of the Ancients I'll get jumped not but a few yards away from the circle because I had no idea the enemy was even coming.
-Increase the range from 40 to 50 yards so we can stray a little father and recast the circle less.
-Don't let our enemies see the circle.
Fairly minor tweaks but they would help quite a bit.
Incredibly weak. I just don't know what to say here. We've been harping on it for quite some time. What's up with this ability? Weak damage. No interesting secondary effect. Nothing. Needs a stun/knockback/knockdown/disarm/something!
Alternately bring back Atrocity in place of Shadowflame but make work on curses instead. "Your next curse also effects enemies within 20 yards of your target" 3 minute cooldown.